Thought Controlled Gaming

Posted on Aug 14 2008 - 12:52am by Richard Sharp

Thought Controlled GamingStudents have come up with an unpleasant sounding method of reading brainwaves to control computer games. It may not sound that pleasant but if they were looking for testers we’d still volunteer. The headband shines near infrared light into the skull and then measures the return of light and several other factors concerning the brain.

The reading emitted from this system could obviously have greater and more realistic uses than thought controlled gaming (really?) such as employing its use in medicine and other sciences.

Drexel, the developers, have in fact used their very own developed thought control game that runs using this technology. The Lazybrains game features a character called Morby that must use the power of his brain to get himself home.

The purpose of the Lazybrains game is to teach people with ADHD how to concentrate effectively. The brain scanning technique was initially developed to monitor patients while they were under anaesthetic to ensure that everything was still going to plan.

Drexel constantly creates products that combine play with development in some form and have developed items like the Planet Diggums which will be released to schools in the Philadelphia area later this year.

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